These tutorials are set
up in easy-to-follow format.
This has all of the stuff you
need to know, but without the screenshots (sometimes there is a need for
screenshots) and mumbo jumbo. Just so if you
read the walkthroughs and need to go back and get a quick look, go here.
Misc - Stuff
like known problems and other things about Radiant.
Commands - Lists all the key commands for Q3Radiant.
- Gives you some basic ways to select objects and textures faster.
Lights - Simple info on
how to create lights and use light textures.
- Tells you how to create mirrors.
pads - A confusing tutorial on how to make a jump pad.
- Teaches you how to make simple doors.
Doors - Make the player push a button to open the door.
- Everyone should be able to make stairs without this tutorial.
- Making some pretty see through glass.
Arena Maps - These can be very fun you you create a good one.
- Making lava, water and slime is simple.
Lifts - Making lifts to
carry your character to new areas.
- Learn how to add some fog to your map.
Fire - Make a flame for
torches you load from MD3 files.
Volumetric Light - Add
a little realism with volumetric light.
Pits - Creating a
bottomless pit, if you fall your gibbed.
Curves - This
is a hard subject, but worth reading. (I copied this page)
- Learn how to edit shaders, and make your own. (I copied this page)
- Add more sounds to your map, like the "swoosh" of a
- Add music, gravity, ect... to your map.
Portals - Learn how to make Area Portals.
Clips - Make imported models have clipping. (I
copied this page)
Textures - Teaches you how to use your own textures.
Here is where you will do most of your learning. This has step by step
tutorials on how to do make your Quake 3 maps looking great. These even
have screenshots so you don't get lost during confusing parts.
TUT01 - Starts off with a room
and loading models.
TUT02 - Shows you how to use
CSG Subtract, make an outside area, and use custom textures.
Most of these tutorials are not done by me, since I am a mapping guy and
not that much of a modeling guy. Also, these will probably not have that
much on modeling players, more on modeling weapons and items due to the
lack of animation you have to do on them.
Weapons - Shows you how to create your own weapons in 3D Studio
Max R2, then use other utilities to make them work in Q3. (I
copied this page)
Weapons and using textures - Better and longer than the tutorial
above, It will take a wile to load. (I copied this page)