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L  I  Q  U  I  D  S

Use liquids to create more realistic worlds.

     This tutorial is about how to include liquids (like Water/Lava/slime) on your maps. This is easier than you think. The first thing you have to do is load right texture. Choose liquids in the "Textures" in the menu. Now, choose for example one of the Lava textures, draw a cube with this texture, and there you go, a nice Lava cube that gives both light, and damage to the player! Do the same for Water, and slime. Just use one of the water/slime/lava textures that has a white box around it in the textures window. (that means that it is a shader and will act like it is suppose to... cause light, damage, waves ect...)